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A patient journey without friction
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01 · Health · patient journey
Medical onboarding without friction
A patient journey without friction. Fictional direction — same craft as real client work under NDA.
- 01
Guided path
Need → for whom → next — three clear steps.
- 02
Triage
Urgent vs routine, without a 12-page form.
- 03
Next action
Appointment or call — the patient knows what to do.
01b · Engineering
Technical sheet
Stack, shipping and my role on this build — for recruiters and tech leads.
- Technologies
- Next.js
- TypeScript
- React
- Tailwind CSS
- Libraries & tools
- Framer Motion
- next/image
- Deployment
Local /play demo — Next.js front, no business backend
- Role
UI direction · integration · interactions
- Context
Fictional direction (NDA) — same craft level as real missions
02 · Inside the product
One scroll, one screen
Each section locks to the viewport — keep scrolling past the last screen to return to the brief.

Health · patient journey
Medical onboarding without friction
- 1
Guided path
Need → for whom → next — three clear steps.
- 2
Triage
Urgent vs routine, without a 12-page form.
- 3
Next action
Appointment or call — the patient knows what to do.
94 %
postes pourvus < 45 j
4,9 / 5
satisfaction
6 mois
garantie
Less drop-off before the first visit — My parents got the journey without me explaining.
Start as a patient
Demo wizard · 3 screens.
StartBack to the brief
You’ve left the demo screens — next: try it, then the craft notes.
03 · Clinics & patients
Less drop-off before the first visit
“My parents got the journey without me explaining.”
“We filter urgencies better before the phone rings.”
04 · Try the path
Start as a patient
Demo wizard · 3 screens.
- →Hero + below-the-fold sections (not just a hook)
- →Visual hierarchy and primary CTA
- →Information density vs readability
Step 1/3
Need
Local demo — no data is sent.
05 · Same family
Other directions of the same type — to compare density and mood.
06 · What to look at
- 01Hero + below-the-fold sections (not just a hook)
- 02Visual hierarchy and primary CTA
- 03Information density vs readability
- 04Interactive states (hover, selection, feedback)



