
Paris 11th · Tue–Sat · Homepages
Table Ouverte
Seasonal cooking
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01 · Paris 11th · Tue–Sat
Seasonal cooking, a room that breathes
Seasonal cooking. Fictional direction — same craft as real client work under NDA.
- 01
Evening menu
€42 · starter, main, dessert — menu changes weekly.
- 02
Wine list
Tight selection, sensible pours, advice at the table.
- 03
Private hire
Upper room for 28 covers — birthdays & teams.
01b · Engineering
Technical sheet
Stack, shipping and my role on this build — for recruiters and tech leads.
- Technologies
- Next.js
- TypeScript
- React
- Tailwind CSS
- Libraries & tools
- Framer Motion
- next/image
- Deployment
Local /play demo — Next.js front, no business backend
- Role
UI direction · integration · interactions
- Context
Fictional direction (NDA) — same craft level as real missions
02 · Inside the product
One scroll, one screen
Each section locks to the viewport — keep scrolling past the last screen to return to the brief.

Paris 11th · Tue–Sat
Seasonal cooking, a room that breathes
Evening menu
€42 · starter, main, dessert — menu changes weekly.
Wine list
Tight selection, sensible pours, advice at the table.
Private hire
Upper room for 28 covers — birthdays & teams.
Guests
“The cod with beurre blanc alone was worth the booking.”
Inès · 11th
Reserve a table
Last seats Friday 9pm · continuous service Saturday.
Date
Heure
Couverts
Back to the brief
You’ve left the demo screens — next: try it, then the craft notes.
03 · Guests
They came back
“The cod with beurre blanc alone was worth the booking.”
“Attentive service without being clingy — we privatized for a birthday.”
04 · Tonight
Reserve a table
Last seats Friday 9pm · continuous service Saturday.
- →Hero + below-the-fold sections (not just a hook)
- →Visual hierarchy and primary CTA
- →Information density vs readability
Seasonal cooking
14 people ahead
Local demo — no data is sent.
05 · Same family
Other directions of the same type — to compare density and mood.
06 · What to look at
- 01Hero + below-the-fold sections (not just a hook)
- 02Visual hierarchy and primary CTA
- 03Information density vs readability
- 04Interactive states (hover, selection, feedback)



